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AR / VR (XR) Typography Guidelines v1.0
  • Get Started
  • Basic Concepts
    • Text Rendering
    • Type Anatomy
    • Readability vs Legibility
    • 2D vs 3D Text
  • Reading Experience
    • Visual
      • Visual Acuity
      • Spatial Frequency
      • Crowding
      • Foveal and Parafoveal Reading
    • Technical Aspects
      • Aberrations
      • Field of View
      • Resolution and Refresh Rate
  • Type Classification in XR
    • Introduction
    • Anchoring of Information
    • Placement Zones
    • Types of Text
      • Text in HUD
      • Text for long reading
      • Sticky info text
      • Signage text
      • Responsive text
      • Ticker text
  • Type Selection
    • Font Weight
    • Stroke Contrast
    • Width
    • x-height
    • Counters
    • Joints/Intersections
    • Stroke Endings
    • Letter-Spacing
  • Coming Soon
    • Typesetting
      • Text Size
      • Alignment
      • Length
      • Rhythm
      • Hierarchy
    • Placement
    • Legibility of Typefaces
    • Accessibility
    • Language Support
    • Recommended Typefaces
    • Unity Template
  • ☕️ Support my Research
  • 🙏Acknowledgement
  • 🤝Feedback
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  1. Basic Concepts

2D vs 3D Text

PreviousReadability vs LegibilityNextVisual

Last updated 3 years ago

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Working in three-dimensional XR space might entice you to go fully 3D by adding depth to your text. It might feel the right thing to do but it has severe consequences on its utility.

Two-dimensional or flat text is recommended when it comes to longer paragraph and sentences over 3D text.

The depth of text hinders both readability and legibility. It adds to the letter shapes and in certain situations makes the letter unrecognizable. And requires extra effort from the user's side to recognize them. This problem gets amplified if the user is looking at the text from an angle.

  • Keep 3D text limited to headings or strings of text.

  • Use 2D text for sentences and paragraphs.

  • If 3D text is absolutely necessary then adjust the letter-spacing to correctly space them out.

  • The difference in colour on the face of text vs depth might provide enough contrast to aid easy recognition of text in certain cases.