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AR / VR (XR) Typography Guidelines v1.0
  • Get Started
  • Basic Concepts
    • Text Rendering
    • Type Anatomy
    • Readability vs Legibility
    • 2D vs 3D Text
  • Reading Experience
    • Visual
      • Visual Acuity
      • Spatial Frequency
      • Crowding
      • Foveal and Parafoveal Reading
    • Technical Aspects
      • Aberrations
      • Field of View
      • Resolution and Refresh Rate
  • Type Classification in XR
    • Introduction
    • Anchoring of Information
    • Placement Zones
    • Types of Text
      • Text in HUD
      • Text for long reading
      • Sticky info text
      • Signage text
      • Responsive text
      • Ticker text
  • Type Selection
    • Font Weight
    • Stroke Contrast
    • Width
    • x-height
    • Counters
    • Joints/Intersections
    • Stroke Endings
    • Letter-Spacing
  • Coming Soon
    • Typesetting
      • Text Size
      • Alignment
      • Length
      • Rhythm
      • Hierarchy
    • Placement
    • Legibility of Typefaces
    • Accessibility
    • Language Support
    • Recommended Typefaces
    • Unity Template
  • ā˜•ļø Support my Research
  • šŸ™Acknowledgement
  • šŸ¤Feedback
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  1. Type Selection

Counters

Counters: the enclosed or partially enclosed circular or curved negative space (white space) of some letters such as d, o, and s is the counter.

Aperture: The partially enclosed, somewhat rounded negative space in some characters such as ā€˜n’, ā€˜C’, ā€˜S’, the lower part of ā€˜e’, or the upper part of a double-storey ā€˜a’. Specifically the opening to the counter space.

The counters in letters have a crucial role in the performance of the text viewed at a distance.

The typefaces with small counters and closed apertures perform low in legibility and small sizes are apparently unreadable.

  • The phenomenon of irradiation and chromatic aberration around the outlines of the letters fills up the counters and small apertures make the letters like c, e appear as o (see image).

  • Typefaces like Helvetica, Univers which are heavily used in most screen and print jobs are unsuitable for distance viewing.

  • Large x-height has a direct impact on counter size but wider letter shapes are better as they reduce the perspective distortion. Since most of the text in XR is placed in the vertical plane in front of the user.

  • If the text is placed in the horizontal plane then the impact of x-height is more.

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Last updated 3 years ago

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